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Titlebook: More Playful User Interfaces; Interfaces that Invi Anton Nijholt Book 2015 Springer Science+Business Media Singapore 2015 Affective Computi

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发表于 2025-3-21 16:50:46 | 显示全部楼层 |阅读模式
书目名称More Playful User Interfaces
副标题Interfaces that Invi
编辑Anton Nijholt
视频video
概述Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users.Highlights new technol
丛书名称Gaming Media and Social Effects
图书封面Titlebook: More Playful User Interfaces; Interfaces that Invi Anton Nijholt Book 2015 Springer Science+Business Media Singapore 2015 Affective Computi
描述.This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings..
出版日期Book 2015
关键词Affective Computing; Animal-Computer Interaction; Brain-Computer Interfaces; Child-Computer Interaction
版次1
doihttps://doi.org/10.1007/978-981-287-546-4
isbn_softcover978-981-10-1264-8
isbn_ebook978-981-287-546-4Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Science+Business Media Singapore 2015
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978-981-10-1264-8Springer Science+Business Media Singapore 2015
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Gaming Media and Social Effectshttp://image.papertrans.cn/m/image/639308.jpg
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https://doi.org/10.1007/978-981-287-546-4Affective Computing; Animal-Computer Interaction; Brain-Computer Interfaces; Child-Computer Interaction
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Book 2015es throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings..
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