书目名称 | Mathematics for Computer Graphics | 编辑 | John Vince | 视频video | | 概述 | One of the few student texts on introductory mathematics including a chapter on geometric algebra.Written specifically for computer graphics students.Covers a broad range of relevant mathematical topi | 丛书名称 | Undergraduate Topics in Computer Science | 图书封面 |  | 描述 | .John Vince. explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition..The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry..Mathematics for Computer Graphics. covers all of the key areas of the subject, including:.Number sets.Algebra.Trigonometry.Coordinate systems.Transforms.Quaternions.Interpolation.Curves and surfaces.Analytic geometry.Barycentric coordinates.Geometric algebra.Differential calculus.Integral calculus.This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. .Mathematics for Computer Graphics. provides a sound und | 出版日期 | Textbook 20144th edition | 关键词 | Computer Aided Design (CAD); Computer Animation; Computer Games; Computer Graphics; Mathematic Applicati | 版次 | 4 | doi | https://doi.org/10.1007/978-1-4471-6290-2 | isbn_ebook | 978-1-4471-6290-2Series ISSN 1863-7310 Series E-ISSN 2197-1781 | issn_series | 1863-7310 | copyright | Springer-Verlag London Ltd., part of Springer Nature 2014 |
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