书目名称 | Mapping Digital Game Culture in China |
副标题 | From Internet Addict |
编辑 | Marcella Szablewicz |
视频video | |
概述 | Demonstrates that digital leisure culture fosters affective experiences that are sometimes at odds with and sometimes aligned with dominant cultural representations.Examines how digital media is subje |
丛书名称 | East Asian Popular Culture |
图书封面 |  |
描述 | .In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), .Mapping Digital Game Culture in China. uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.. |
出版日期 | Book 2020 |
关键词 | Digital gaming; Chinese digital gaming; Digital game culture; Internet addiction in China; Youth and dig |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-030-36111-2 |
isbn_softcover | 978-3-030-36113-6 |
isbn_ebook | 978-3-030-36111-2Series ISSN 2634-5935 Series E-ISSN 2634-5943 |
issn_series | 2634-5935 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |