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Titlebook: Make a 2D RPG in a Weekend; Second Edition: With Darrin Perez Book 2015 Darrin Perez 2015 RPG.Role-playing Game.Game Development.RPG Maker

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发表于 2025-3-21 19:37:12 | 显示全部楼层 |阅读模式
书目名称Make a 2D RPG in a Weekend
副标题Second Edition: With
编辑Darrin Perez
视频video
概述Updated for RPG Maker MV.Uses JavaScript throughout, replacing the old Ruby code.Walks you through the process of creating a simple RPG, from start to finish in a weekend!
图书封面Titlebook: Make a 2D RPG in a Weekend; Second Edition: With Darrin Perez Book 2015 Darrin Perez 2015 RPG.Role-playing Game.Game Development.RPG Maker
描述Updated for RPG Maker MV using JavaScript, .Make a 2D RPG in a Weekend. shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience..One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you‘ve completed the game in this book, you‘ll be able to modify it as much as you like, adding new monsters and quests, and you‘ll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are:.Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands..Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character..Clever uses of events to create items that allow the
出版日期Book 2015
关键词RPG; Role-playing Game; Game Development; RPG Maker MV; RPG Maker VX Ace; Game Design; role playing
版次1
doihttps://doi.org/10.1007/978-1-4842-1793-1
isbn_softcover978-1-4842-1792-4
isbn_ebook978-1-4842-1793-1
copyrightDarrin Perez 2015
The information of publication is updating

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,The Pixies’ Forest (West), be splitting it into two sections, the western half and the eastern half. As such, I’ll be covering this part of the game throughout the next two chapters. In this chapter, I’ll be covering the western half. The canoe that the player acquired in the Caves is required to traverse this level as well, as a large part of it is flooded.
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Laying Out the Framework,During the course of this chapter, we will be laying out the framework for our weekend game. This includes the story line, a general overview of each of our playable characters, and the basic foundation of our game’s town. We will be creating the town area, but you can also find each of this game’s maps in the book’s source code.
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,The Lower Catacombs of Eagle’s Crossing,In this chapter, we will be working on our dungeon’s second level, the Lower Catacombs. A puzzle and stronger enemies will do their best to obstruct our player’s progress.
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The Ancient Temple,In this chapter, we will be working on our dungeon’s final level, the Ancient Temple. The player will have to destroy a pair of braziers that form a wall of fire that shields the prize. Enemies are many and at their strongest, as befits a final level.
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