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Titlebook: Learning and Geometry: Computational Approaches; David W. Kueker,Carl H. Smith Book 1996 Birkhäuser Boston 1996 algebra.artificial intelli

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发表于 2025-3-21 18:36:47 | 显示全部楼层 |阅读模式
书目名称Learning and Geometry: Computational Approaches
编辑David W. Kueker,Carl H. Smith
视频video
丛书名称Progress in Computer Science and Applied Logic
图书封面Titlebook: Learning and Geometry: Computational Approaches;  David W. Kueker,Carl H. Smith Book 1996 Birkhäuser Boston 1996 algebra.artificial intelli
描述The field of computational learning theory arose out of the desire to for­ mally understand the process of learning. As potential applications to artificial intelligence became apparent, the new field grew rapidly. The learning of geo­ metric objects became a natural area of study. The possibility of using learning techniques to compensate for unsolvability provided an attraction for individ­ uals with an immediate need to solve such difficult problems. Researchers at the Center for Night Vision were interested in solving the problem of interpreting data produced by a variety of sensors. Current vision techniques, which have a strong geometric component, can be used to extract features. However, these techniques fall short of useful recognition of the sensed objects. One potential solution is to incorporate learning techniques into the geometric manipulation of sensor data. As a first step toward realizing such a solution, the Systems Research Center at the University of Maryland, in conjunction with the Center for Night Vision, hosted a Workshop on Learning and Geometry in January of 1991. Scholars in both fields came together to learn about each others‘ field and to look for comm
出版日期Book 1996
关键词algebra; artificial intelligence; combinatorics; computer; geometry
版次1
doihttps://doi.org/10.1007/978-1-4612-4088-4
isbn_softcover978-1-4612-8646-2
isbn_ebook978-1-4612-4088-4Series ISSN 2297-0576 Series E-ISSN 2297-0584
issn_series 2297-0576
copyrightBirkhäuser Boston 1996
The information of publication is updating

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发表于 2025-3-21 20:35:10 | 显示全部楼层
Learning by MDLMachine learning has been formalized as the problem of estimating a conditional distribution as the ‘concept’ to be learned. The learning algorithm is based upon the MDL (Minimum Description Length) principle. The asymptotically optimal learning rate is determined for a typical example.
发表于 2025-3-22 02:59:59 | 显示全部楼层
Pac Learning, Noise, and GeometryThis paper describes the probably approximately correct model of concept learning, paying special attention to the case where instances are points in Euclidean n-space. The problem of learning from noisy training data is also studied.
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Geometry Theorem Proving in Euclidean, Descartesian, Hilbertian and Computerwise FashionThe evolution and development of geometry theorem-proving, dating from Euclid’s “Elements” in 3c B.C., may be divided into several stages as indicated in the title of the paper. Achievements in recent years due to the Mathematics-Mechanization Group of the Institute of Systems Science, Academia Sinica are also briefly described.
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978-1-4612-8646-2Birkhäuser Boston 1996
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Learning and Geometry: Computational Approaches978-1-4612-4088-4Series ISSN 2297-0576 Series E-ISSN 2297-0584
发表于 2025-3-22 23:43:42 | 显示全部楼层
A Review of Some Extensions to the PAC Learning Modelmalize the notion of learning from examples. In this paper, we review several extensions to the basic PAC model with a focus on the information complexity of learning. The extensions discussed are learning over a class of distributions, learning with queries, learning functions, and learning from generalized samples.
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2297-0576 ns to artificial intelligence became apparent, the new field grew rapidly. The learning of geo­ metric objects became a natural area of study. The possibility of using learning techniques to compensate for unsolvability provided an attraction for individ­ uals with an immediate need to solve such di
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