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Titlebook: Learning and Collaboration Technologies; 11th International C Panayiotis Zaphiris,Andri Ioannou Conference proceedings 2024 The Editor(s) (

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Implementation and Usability Evaluation of an Online Videogame for Learning Musical Harmonyeed for facilitating digital tools. Educational videogames are presented as effective strategies for teaching complex content. This lack of resources is accentuated in university education. In 2020, a multiplayer board game named “Tone Cluster” was developed as a tool for learning musical harmony, w
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Analysis of Gamification Elements in E-Learninglements on e-learning platforms and how they contribute to a positive User Experience for learners. The paper also examines the effects of gamification elements on the motivation of learners. An online survey was conducted among 204 participants. The survey includes the standardised User Experience
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Mobile Sensor Interfaces for Learning Sciencellection and analysis. Despite the benefits, there is unclearness on sensor integration within science teaching. This study aims to propose a comprehensive model for understanding the interaction between students and mobile device sensors in science education. The model introduces a nested curricula
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A Real-Time Learning Progress Indicator Updater for Non-reactive Instances in Learning Management Sye design for the Moodle instance meets the target group’s need for less navigation effort. All activities are needless embedded in the course without links. In this framework, learning progress indicators are not updated as expected, because in the traditional Moodle course design the page and the p
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Towards SDGR-Compliant Cross-Border Education Servicesholarships abroad. Challenges include the non-recognition of identification means and difficulties in providing and validating paper evidence. The EU project DE4A has addressed these challenges by implementing and validating the once-only principle across borders in the context of the European Union
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