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Titlebook: Learning Technology for Education Challenges; 7th International Wo Lorna Uden,Dario Liberona,Jozef Ristvej Conference proceedings 2018 Spri

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Khadidja Bakhti,Zhendong Niu,Abdallah Yousif,Ally S. Nyamawe
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Leonardo Emiro Contreras Bravo,Karolina González Guerrero,Luis Fernando Vargas Tamayo
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Assessing Gamification Effects on E-learning Platforms: An Experimental Case nature, these platforms reveal high dropout rates. The use of gamification is presented as a solution to this problem, through the generation of play environments that provide a high interaction with more motivating ludic experiences, attractive, and creating a positive impact on pedagogical and ps
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Use of , and , by Smartphone in the Classroom: The Design of a Methodological Proposalf ourselves and a fundamental tool to carry out multiple tasks of our daily life. However, in the educational field, it has not been possible to develop the great potential that smartphones have as a teaching resource yet. Its use in the classroom can help us to improve the teaching and learning pro
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Source Code Representations for Plagiarism Detectionhms are constantly being created, but there are not currently manny of systems, that we could use for plagiarism detection. Our aim is to explore plagiarism on a large scale..This paper focuses on selecting the appropriate representation of the source code, that is very important when searching for
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Digital Technologies Applied to Textual Reading and Understanding in English: A Practical Approach Ue in the Voice of America (VOA) website joined with a digital game using the Kahoot application. The practice was carried out in two classes of the Jovem Aprendiz Project at Feevale University, with a total of 43 participants. Besides, categories of analysis were defined and a semi-structured interv
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A Competence Framework for Open Educational Resources: The Case of the Public Sectorn the public sector, for example, embedded in an e-learning concept. According to Stoffregen [.], this may still seem quite challenging but getting there is possible as also Nurhas et al. [.] have pointed out. In this paper, we therefore present an initial OER competence framework to successfully us
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