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Titlebook: Learn Unity 4 for iOS Game Development; Philip Chu Book 20131st edition Philip Chu 2013

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楼主: Chylomicron
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Presentation: Screens and Icons,Now that our Angry Bots break is over, and the basics of building and running a Unity iOS project have been covered, it’s time to resume our work on the bowling game and get it working on iOS!
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Making a Scene,pment. It‘s a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you‘ll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.
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Optimization,nearly the end of this book. In this chapter we‘ll optimize our bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance.The project for this chapter on . contains the optimized scripts and optimization helper scripts developed in this chapter.
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