找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing; Jacek Mańdziuk Book 2010 Springer-Verlag Berlin Heidelberg 2010 art

[复制链接]
查看: 54089|回复: 52
发表于 2025-3-21 17:08:23 | 显示全部楼层 |阅读模式
书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
编辑Jacek Mańdziuk
视频videohttp://file.papertrans.cn/545/544246/544246.mp4
概述provides a comprehensive overview of Knowledge-free and learning-based methods in intelligent game playing
丛书名称Studies in Computational Intelligence
图书封面Titlebook: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing;  Jacek Mańdziuk Book 2010 Springer-Verlag Berlin Heidelberg 2010 art
描述Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F¨ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this
出版日期Book 2010
关键词artificial intelligence; computational intelligence; evolution; knowledge; knowledge discovery; learning;
版次1
doihttps://doi.org/10.1007/978-3-642-11678-0
isbn_softcover978-3-642-26213-5
isbn_ebook978-3-642-11678-0Series ISSN 1860-949X Series E-ISSN 1860-9503
issn_series 1860-949X
copyrightSpringer-Verlag Berlin Heidelberg 2010
The information of publication is updating

书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing影响因子(影响力)




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing影响因子(影响力)学科排名




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing网络公开度




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing网络公开度学科排名




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing被引频次




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing被引频次学科排名




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing年度引用




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing年度引用学科排名




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing读者反馈




书目名称Knowledge-Free and Learning-Based Methods in Intelligent Game Playing读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 22:35:11 | 显示全部楼层
Jacek Mańdziukoduces the discussion of the contemporary debate of scientif.This undergraduate textbook introduces some fundamental issues in philosophy of science for students of philosophy and science students. The book is divided into two parts. Part 1 deals with knowledge and values. Chap. 1 presents the class
发表于 2025-3-22 00:44:28 | 显示全部楼层
发表于 2025-3-22 04:49:39 | 显示全部楼层
发表于 2025-3-22 11:30:38 | 显示全部楼层
发表于 2025-3-22 15:19:10 | 显示全部楼层
Jacek Mańdziukn nahezu allen Disziplinen ein stetig wachsendes Feld wissenschaftlicher Auseinandersetzung. Will man bestimmen, was ›Gewalt‹ ist, sollen also Gegenstand und Begriff definiert werden, so ist dies mit einer ganzen Reihe von Schwierigkeiten behaftet. Zum Beispiel herrscht darüber, ob Gewalthandeln im
发表于 2025-3-22 17:36:55 | 显示全部楼层
Jacek Mańdziukischen Fragestellung des Ost-West-Vergleichs (Kap. 2) auf einer makrosozialen Systemebene betrachtet. Schulbezogene Gewaltforschung hat aber ebenso die Institutionen-, also die Mesoebene mit in den Blick zu nehmen. Eine Durchmusterung der vorliegenden schulbezogenen Gewaltstudien der neunziger Jahre
发表于 2025-3-22 22:48:36 | 显示全部楼层
Introduction date back to 1,000 - 2,000 BC..Games also became a fascinating topic for Artificial Intelligence (AI). The first widely-known “AI approach” to mind games was noted as early as 1769 when Baron Wolfgang von Kempelen’s automaton chess player named . was presented at the court of Empress Maria Theresa.
发表于 2025-3-23 03:04:01 | 显示全部楼层
Foundations of AI and CI in Games. Claude Shannon’s Postulateswere laid in seminal papers by the giants of AI and general computer science: von Neumann and Morgenstern [333], Shannon [296], Turing [327], Newell, Shaw and Simon [238], Samuel [277, 279], and others. In the 60 years that followed these first investigations, all relevant aspects of machine game pl
发表于 2025-3-23 06:26:15 | 显示全部楼层
Basic AI Methods and Toolssumed in this chapter that the evaluation function, i.e. the function returning the estimation of a goodness of a given game position is of linear form, represented as a weighted sum of real-valued (usually binary or integer) features. This is the most common situation, encountered in almost all adv
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-8-13 05:48
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表