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Titlebook: iPhone Games Projects; P J Cabrera,Joachim Bondo,Clayton Kane Book 2009 The Author(s) 2009 Web Services.games.iPhone.music.optimization.si

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发表于 2025-3-21 16:15:37 | 显示全部楼层 |阅读模式
书目名称iPhone Games Projects
编辑P J Cabrera,Joachim Bondo,Clayton Kane
视频video
概述First and only book to cover iPhone game development, exclusively.Learn by example from 10 of the most successful iPhone game developers.The fastest way to learn the tricks of iPhone game development
图书封面Titlebook: iPhone Games Projects;  P J Cabrera,Joachim Bondo,Clayton Kane Book 2009 The Author(s) 2009 Web Services.games.iPhone.music.optimization.si
描述.One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store‘s .Most Popular. category. Surprised? Of course not! We‘ve all filled our iPhones with games, and many of us hope to develop the next bestseller...This book is a collection of must-know information from master independent iPhone game developers. In it, you‘ll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it‘s not all talk! It‘s supported with code examples that you can download and use to realize your own great ideas...This book‘s authors are responsible for some of the all-time most popular and talked-about games:.. .Brian Greenstone. developed Enigmo and Cro-Mag Rally. . .Aaron Fothergill. developed Flick Fishing. . .Mike Lee. developed Tap Tap Revolution, the most downloaded game in App Store history. . .Mike Kasprzak.‘s Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
出版日期Book 2009
关键词Web Services; games; iPhone; music; optimization; simulation
版次1
doihttps://doi.org/10.1007/978-1-4302-1969-9
isbn_softcover978-1-4302-1968-2
isbn_ebook978-1-4302-1969-9
copyrightThe Author(s) 2009
The information of publication is updating

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发表于 2025-3-21 21:58:49 | 显示全部楼层
发表于 2025-3-22 04:06:54 | 显示全部楼层
,Brian Greenstone’s Jedi Master List for Game Optimization,to the multicore, multigigahertz beasts that they are today, the need to eliminate every single unnecessary cycle became a thing of the past but the iPhone is not a multicore, multigigahertz monster, so the need to focus on low-level optimizations has once again become a critical part of the development process.
发表于 2025-3-22 04:53:13 | 显示全部楼层
Starting with a Game Design Document: A Methodology for Success,S support, Core Animation framework, and Core Location framework. When we design a game, we leverage as many of these features as possible in order to create the most engaging and satisfying end user experience.
发表于 2025-3-22 11:17:54 | 显示全部楼层
Networked Games: Choosing the Right Option, experience that can repeatedly be picked up, played for a short time, and then put down again until next time. Under these principles, I cofounded Swipe Interactive and came to develop and release two multiplayer-based iPhone games, with many more in the pipeline.
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https://doi.org/10.1007/978-1-4302-1969-9Web Services; games; iPhone; music; optimization; simulation
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