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Titlebook: Interactive Storytelling; Third Joint Conferen Ruth Aylett,Mei Yii Lim,Mark Riedl Conference proceedings 2010 Springer Berlin Heidelberg 20

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From a Winter’s Night to a Dragon Agethe commercial requirements. In this presentation we will explore what the digital entertainment industry has done in the field of interactive storytelling, explore where successes might be reinforced and imagine what it might achieve in the immediate future.
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One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstoriest. In addition, the discovered recurrent features can be used as classification means for digital stories and can be translated into guidelines to support the authoring process and to improve the functionalities of storytelling tools.
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Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluationnsistency during the interaction. This work reports an empirical study for evaluating the importance of using well-motivated characters in interactive narratives. The results demonstrate that inconsistency in the characters’ motivations can confuse the user and affect the user’s expectations and interpretations of the events in the story.
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Exploring Narrative Interpretation and Adaptation for Interactive Story Creationail. The conclusion is that even though Interactive Storytelling content has to follow formal models, these cannot be derived from a written narrative alone and need story creators’ input in order to work for interactivity.
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Learning Story Marketing through Practical Experience of Story Creation Systemog. Through practical work experience of affiliate advertising on the Web by undergraduate students using Anime de Blog, students learned about an internet application, story marketing, and the concepts of affiliates and affiliate advertisements; they could also critically evaluate the application.
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470548.jpg
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https://doi.org/10.1007/978-3-642-16638-9Digital Storytelling; Interactive Storytelling; Multimedia; Museum; Text; Video; authoring; avatars; computa
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978-3-642-16637-2Springer Berlin Heidelberg 2010
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