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Titlebook: Interactive Storytelling; Third Joint Conferen Ruth Aylett,Mei Yii Lim,Mark Riedl Conference proceedings 2010 Springer Berlin Heidelberg 20

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Silvia Likavec,Ilaria Lombardi,Alberto Nantiat,Claudia Picardi,Daniele Theseider Dupré
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The Authoring Challenge in Interactive Storytelling move human authorship to a meta-level, and thus to support a richness and depth of player interaction that is not otherwise possible. However, there are significant authoring challenges in creating AI-based interactive stories. This talk will describe current research efforts to support authors in telling stories in this new medium.
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Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)tries, to the national theatre stages, into other types of games and also into mainstream media. During this keynote Carl Heath will take us on a journey into this subculture, on an exploratory path aiming to explain key elements in the design of the rich and complex social worlds that can be found within LARPs in the Nordic countries.
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“I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytellingse results in an interactive storytelling setting and describe a small study were we have successfully influenced the players of a story in following a specific path by using an expert source manipulation.
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Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Toolconducted with N=80 players of the adventure game ”Fahrenheit”. Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to ‘real’ interactive storytelling systems.
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Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”ident that it provides an engrossing, affective experience for a general public across cultures and including schoolchildren and their teachers, contemporary witnesses and their families, historians and historic preservationists.
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The iLand of Madeira Location Aware Multimedia Stories With the story experience carefully designed, an evaluation was carried out in order to expose the opportunities where such systems can be improved. Finally we discuss the results from the evaluation and explain how we will address them in the design of our new system.
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