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Titlebook: Interactive Storytelling; Second Joint Interna Ido A. Iurgel,Nelson Zagalo,Paolo Petta Conference proceedings 2009 Springer-Verlag Berlin H

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Emohawk: Searching for a “Good” Emergent Narrativeodology, used in Emohawk, for purposeful authoring of emergent narratives of Façade’s complexity. The methodology is based on massive automatic search for stories that are appealing to the audience whilst forbidding the unappealing ones . the design phase.
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The Good, the Bad and the Ugly: Short Stories in Short Game Playperience when playing a digital game? The authors have designed, implemented and experimentally used some particularly simple game in which the personalities of digitalized agents–the good, the bad and the ugly–substantially contribute to stories that may be worth being reported.
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Conference proceedings 2009ops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant pl
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Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Projectlved in this project since its birth in 2006. From the overall PoliCultura experience and from the wide amount of qualitative and quantitative data collected from participants though online surveys, focus groups, interviews and contextual inquiry activities, we have learned a number of lessons that we discuss in the paper.
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Narrative Development in Improvisational Theatrerative development in improvisational theatre with an ambition to use these and future analyses in creating improvisational intelligent agents. These findings have demonstrated that the construction of narrative is crafted through the making and accepting of scene-advancing offers, which expert improvisers are more readily capable of performing.
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470545.jpg
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