书目名称 | Interactive Experience in the Digital Age | 副标题 | Evaluating New Art P | 编辑 | Linda Candy,Sam Ferguson | 视频video | | 概述 | Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCI.Includes case studies and examples of testing the research methods | 丛书名称 | Springer Series on Cultural Computing | 图书封面 |  | 描述 | The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field. | 出版日期 | Book 2014 | 关键词 | Digital Media Art; Evaluation; Interaction; Practice; media research | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-04510-8 | isbn_softcover | 978-3-319-35052-3 | isbn_ebook | 978-3-319-04510-8Series ISSN 2195-9056 Series E-ISSN 2195-9064 | issn_series | 2195-9056 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
The information of publication is updating
|
|