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Titlebook: Interactive 3D Multimedia Content; Models for Creation, Wojciech Cellary,Krzysztof Walczak Book 2012 Springer-Verlag London Limited 2012 3D

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Wojciech Cellary,Krzysztof WalczakPresentation of research results related to different, but complementary aspects of modelling 3D content and applications.Ready to use solutions for most important design problems in the field.Example
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ical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.978-1-4471-7182-9978-1-4471-2497-9
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Dynamic Database Modeling of 3D Multimedia Content,rogramming techniques. For database modeling of virtual worlds, a model called X-VRDB is proposed. In this model, a virtual world is conceptually divided into several distinct elements that are separately represented in a database. These two techniques constitute the main building blocks of advanced
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Modeling Interactive Augmented Reality Environments,metry and behavior of AR-Objects by setting the property values and the relationships with other AR-Objects. Visual and behavioral characteristics of AR-Objects can be dynamically changed over time due to the changes applied to the property values of these AR-Objects. The chapter is concluded with a
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Describing Interactivity of 3D Content,components described by distinct metadata structures that use textual semantic descriptions and formal mathematical descriptions. The interaction interface concept enables definition and sharing of detailed semantics of parameters related with interactions. The solution was implemented as metadata s
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Searching Content Related by Semantics, Space and Time,e data and imprecisely defined user queries, to rank the search results, and to provide extensive visualizations of the result sets. Precision and recall of the TSTSM have been evaluated in comparison with keyword and relation based search engines.
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Incorporating an Automatic Judge into Blended Learning Programming Activitiesmentation on automated evaluation of programming assignments was twofold: at first, we have used the stand alone open source system Mooshak independently from the learning management system supporting the rest of e-learning activities; then, we have isolated and integrated its automatic judge engine
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