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Titlebook: Intelligent Virtual Agents; 10th International C Jan Allbeck,Norman Badler,Alla Safonova Conference proceedings 2010 Springer Berlin Heidel

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书目名称Intelligent Virtual Agents
副标题10th International C
编辑Jan Allbeck,Norman Badler,Alla Safonova
视频video
概述up-to-date results.fast track conference proceedings.state-of-the-art report
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Intelligent Virtual Agents; 10th International C Jan Allbeck,Norman Badler,Alla Safonova Conference proceedings 2010 Springer Berlin Heidel
描述th Welcome to the proceedings of the 10 International Conference on Intelligent Virtual Agents (IVA), held 20-22 September, 2010 in Philadelphia, Pennsylvania, USA. Intelligent Virtual Agents are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture, and speech. IVAs are capable of real-time perception, cognition, and action that allow them to participate in a dynamic physical and social environment. IVA 2010 is an interdisciplinary annual conference and the main forum for prese- ing research on modeling, developing, and evaluating Intelligent Virtual Agents with a focus on communicative abilities and social behavior. The development of IVAs - quires expertise in multimodal interaction and several AI fields such as cognitive modeling, planning, vision, and natural language processing. Computational models are typically based on experimental studies and theories of human-human and hum- robot interaction; conversely, IVA technology may provide interesting lessons for these fields. Visualizations of IVAs require computer graphics and animation te- niques, and in turn supply signi
出版日期Conference proceedings 2010
关键词Emotion; Simulation; augmented reality; cultural awareness; design; emotional communicative behavior; lear
版次1
doihttps://doi.org/10.1007/978-3-642-15892-6
isbn_softcover978-3-642-15891-9
isbn_ebook978-3-642-15892-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Berlin Heidelberg 2010
The information of publication is updating

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DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agentsdels have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte’s system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.
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Level of Detail Based Behavior Control for Virtual CharactersWe take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we used it to reduce the simulation quality of multiple aspects of the characters’ behavior in an existing application.
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A Velocity-Based Approach for Simulating Human Collision AvoidanceWe present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion.
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Intelligent Virtual Agents978-3-642-15892-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluationl significantly outperforms a previously published rule-based agent in terms of rapport, perceived accuracy and naturalness, and it is even better than the virtual human driven by real listeners’ behavior in some cases.
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