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Titlebook: Intelligent Virtual Agents; 8th International Co Helmut Prendinger,James Lester,Mitsuru Ishizuka Conference proceedings 2008 Springer-Verla

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书目名称Intelligent Virtual Agents
副标题8th International Co
编辑Helmut Prendinger,James Lester,Mitsuru Ishizuka
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Intelligent Virtual Agents; 8th International Co Helmut Prendinger,James Lester,Mitsuru Ishizuka Conference proceedings 2008 Springer-Verla
描述This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.
出版日期Conference proceedings 2008
关键词Intelligent Virtual Agents; agents; augmented reality; avatar; behavior description; conversation; emotion
版次1
doihttps://doi.org/10.1007/978-3-540-85483-8
isbn_softcover978-3-540-85482-1
isbn_ebook978-3-540-85483-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2008
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Intelligent Virtual Agents978-3-540-85483-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470177.jpg
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Expressions of Empathy in ECAso the evaluation results people find more suitable facial expressions that contain elements of emotion of empathy. In particular, complex facial expressions seem to be a good approach to express empathy.
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A Granular Architecture for Dynamic Realtime Dialoguecurrently applying it in more complex multimodal interaction and dynamic task environments. We describe here the theoretical underpinnings behind the architecture, compare it to prior efforts, discuss the methodology and give a brief overview of its current runtime characteristics.
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Integrating Planning and Dialogue in a Lifestyle Agenthe agent suggests possible activities to the user, and the user expresses her preferences in return. A first prototype has been fully implemented (as a spoken dialogue system) and tested with 20 subjects. Early results show a high level of task completion despite the word error rate, and further potential for improvement.
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Audio Analysis of Human/Virtual-Human Interactionigned to generate an unrehearsed affective response from the human. The responses were analyzed with software developed to analyze vocal patterns during H-VH conversations. The analysis discovered vocal changes that were consistent across participants groups and correlated with known H-H conversation patterns.
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Conference proceedings 2008al behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.
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0302-9743 n; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.978-3-540-85482-1978-3-540-85483-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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