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Titlebook: Intelligent Technologies for Interactive Entertainment; 5th International IC Matei Mancas,Nicolas d’ Alessandro,Thierry Dutoit Conference p

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Conference proceedings 2013ated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
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Automatically Mapping Human Skeletons onto Virtual Character Armaturesarmature. A prototype implementation has been developed by using the Microsoft Kinect as body tracking device. Preliminary results show that the proposed solution can already be used to animate truly different characters such as a Pixar-like lamp, a fish or a dog.
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Graphical Spatialization Program with Real Time Interactions (GASPR)engine. It is also possible to use any kind of sensors to control it live. GASPR relies on the RGB (red, green blue) color coding working on three axes: time (x), sound setup (y) and intensity of each sound (z). This paradigm opens up new doors for interactive surround sound composition.
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Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection Shadows are generated with lights. Their position is modified in real-time to follow a user position. The 3D reconstruction is based on the Kinect fusion algorithm. The model of scene is used to apply texture on the scene and to generate correct shadows.
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EGT: Enriched Guitar Transcriptionin high-level information on the instrumentalist playing. This paper will demonstrate two use cases: a complete and realtime tablature writer and a 3D neck model controlled by the detected guitar playing events.
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