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Titlebook: Intelligent Technologies for Interactive Entertainment; 5th International IC Matei Mancas,Nicolas d’ Alessandro,Thierry Dutoit Conference p

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Medianeum: Gesture-Based Ergonomic Interactiona such as texts, images and video..Through a Microsoft Kinect depth sensor, users’ skeletons are captured and their gestures are tracked to interact with the data presented on a screen in an ergonomic way..The graphical user interface is built upon ., our version of the . IDE embedded into a standar
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About Experience and Emergence - A Framework for Decentralized Interactive Play Environmentsonments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralize
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DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context ofdy spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and p
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Graphical Spatialization Program with Real Time Interactions (GASPR) the listening room with speakers set virtually in this space. The main drawback of this paradigm is the lack of order and harmony of trajectories representation leading to highly complex systems. In addition, it is very difficult to have an overview of a sound piece whole spatialization process. GA
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Accuracy Study of a Real-Time Hybrid Sound Source Localization Algorithmrithms employed in this field require not only fast processing speed but also enough accuracy to properly cope with the application requirements. This work presents accuracy benchmarks of a hybrid approach previously proposed, which is based on the Generalized Cross Correlation (GCC), and the Delay
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Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection calibration algorithm is based on Heikkila’s camera calibration algorithm. It combines Gray coded structured light patterns projection and a RGBD camera. Any projection surface can be used. Intrinsic and extrinsic parameters are computed without a scale factor uncertainty and any prior knowledge ab
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EGT: Enriched Guitar Transcriptionon software, not only the ., . events and pitch tracking are performed, but all the main guitar playing techniques are detected as well, providing a more complete transcription of the playing. These detections are made possible thanks to the use of an hexaphonic pickup (one pickup per string) enabli
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