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Titlebook: Intelligent Technologies for Interactive Entertainment; 12th EAI Internation Navid Shaghaghi,Fabrizio Lamberti,Ahmed Amer Conference procee

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Filippo Gabriele Pratticò,Francisco Navarro Merino,Fabrizio Lambertime in nature and far-reaching.Moral panics remain readily available. Discussing the manner in which digital culture within education might differ from its ‘analogue’ predecessors incurs the risk of resorting to increasingly roadworn meta¬phors of new frontiers, ‘cyber’ domains, inter-generational co
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GrainSynth: A Generative Synthesis Tool Based on Spatial Interpretations of Sound Samplesstimuli with the sonic responses in the context of the generic gestalt principles of visual perception. According to user evaluation, the application operated intuitively and also revealed the potential for creative expressiveness both from the user’s perspective and as a standalone, generative synthesizer.
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An Ethical Code for Commercial VR/AR Applicationsntroduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and apply this code to several commercial applications.
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