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Titlebook: Intelligent Technologies for Interactive Entertainment; 4th International IC Antonio Camurri,Cristina Costa Conference proceedings 2012 ICS

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Automatic Recognition of Affective Body Movement in a Video Game Scenarioecruited to classify them into affective categories. The results showed that observer agreement levels are above chance level and the automatic recognition system achieved recognition rates comparable to the observers’ benchmark.
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Conference proceedings 2012 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts.
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Does Movement Recognition Precision Affect the Player Experience in Exertion Games?ct of increased movement recognition precision on the exertion gaming experience. The results showed that increasing the level of movement recognition precision lead to higher levels of immersion. We argue that the reasons why players are more immersed vary on the basis of their individual motivations for playing (i.e. to ‘relax’ or to ‘achieve’).
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A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling Systemtheir fingers and by moving tangible objects that represent the characters. This type of interface, where multiple users are gathered around a table with equal access to the characters and the story world, offers a more social setting for interaction than most existing interfaces for AI-based interactive storytelling.
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Conference proceedings 2012 Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
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