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Titlebook: Intelligent Computer Graphics 2011; Dimitri Plemenos,Georgios Miaoulis Book 2012 Springer-Verlag Berlin Heidelberg 2012 Artificial Intelli

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发表于 2025-3-21 20:04:25 | 显示全部楼层 |阅读模式
书目名称Intelligent Computer Graphics 2011
编辑Dimitri Plemenos,Georgios Miaoulis
视频videohttp://file.papertrans.cn/470/469410/469410.mp4
概述Contains the latest research in Intelligence Techniques for Computer Graphics.State-of-the-Art book.Written by leading experts in this field
丛书名称Studies in Computational Intelligence
图书封面Titlebook: Intelligent Computer Graphics 2011;  Dimitri Plemenos,Georgios Miaoulis Book 2012 Springer-Verlag Berlin Heidelberg 2012 Artificial Intelli
描述.In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area.. .The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010).. .This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes..
出版日期Book 2012
关键词Artificial Intelligence; Computational Intelligence; Computer graphics
版次1
doihttps://doi.org/10.1007/978-3-642-22907-7
isbn_softcover978-3-662-50572-4
isbn_ebook978-3-642-22907-7Series ISSN 1860-949X Series E-ISSN 1860-9503
issn_series 1860-949X
copyrightSpringer-Verlag Berlin Heidelberg 2012
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发表于 2025-3-21 22:16:22 | 显示全部楼层
Verbalization of 3D Scenes Based on Natural Language Generation Techniques, the designer and machine, in such a way to increase the designer understanding and perception, by structuring a description in textual mode, reflecting all necessary semantic and geometric information, whenever the designer alters the pre-selected scenes.
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Knowledge-Based Analysis and Synthesis of Virtual 3D Campus Infrastructure Models,d C on the basis of data steaming from management, design, and visualisation systems. The practical background is the creation of an interactive three-dimensional building information model of a university campus for various purposes.
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Serious Games for Cultural Applications,ent reconstruction is concerned as well as educational scenarios. Thus, the main contribution of this paper lies in the direction of accelerating 3D reconstruction by combining computer vision tools and on the educational dimension of the developed game. In addition, artificial intelligence tools are adopted for conducting the plot of the game.
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Gait Evolution for Humanoid Robot in a Physically Simulated Environment,edge on how to walk, nor does it have any information about the kinematics structure of the robot. Instead, locomotion control is achieved based on intensive use of sensory information. In this work, the emergence of non-trivial walking behaviors is entirely due to evolution.
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