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Titlebook: Image Synthesis; Theory and Practice Nadia Magnenat-Thalmann,Daniel Thalmann Book 1987 Springer-Verlag Tokyo 1987 algorithms.ant-ialiasing.

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发表于 2025-3-21 18:12:18 | 显示全部楼层 |阅读模式
书目名称Image Synthesis
副标题Theory and Practice
编辑Nadia Magnenat-Thalmann,Daniel Thalmann
视频videohttp://file.papertrans.cn/462/461465/461465.mp4
丛书名称Computer Science Workbench
图书封面Titlebook: Image Synthesis; Theory and Practice Nadia Magnenat-Thalmann,Daniel Thalmann Book 1987 Springer-Verlag Tokyo 1987 algorithms.ant-ialiasing.
描述.Image Synthesis: Theory and Practice. is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techni
出版日期Book 1987
关键词algorithms; ant-ialiasing; computer graphics; fractal; modeling; ray tracing; rendering; solid modeling
版次1
doihttps://doi.org/10.1007/978-4-431-68060-4
isbn_softcover978-4-431-68062-8
isbn_ebook978-4-431-68060-4Series ISSN 1431-1488
issn_series 1431-1488
copyrightSpringer-Verlag Tokyo 1987
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书目名称Image Synthesis影响因子(影响力)




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书目名称Image Synthesis网络公开度学科排名




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书目名称Image Synthesis被引频次学科排名




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书目名称Image Synthesis年度引用学科排名




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书目名称Image Synthesis读者反馈学科排名




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发表于 2025-3-21 22:44:24 | 显示全部楼层
Texture,o not. Almost all physical surfaces, in fact, have a detailed structure visible to the human eye. This detailed structure, called ., provides a great deal of information about the nature of the surface.
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Solid modeling,erms of half-spaces or boundary primitive solids. Each object is represented by a binary tree of Boolean operations. With boundary models, solids are described in terms of their spatial boundaries; they are represented as unions of faces, bound by edges, which are bound by vertices.
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Fuzzy and soft objects,cular envelope. Schachter also shows how smoke trails can be simulated by strings of long, thin, translucent ellipsoids. The results, however, are quite unrealistic, although they are useful especially in the case of flight simulators.
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Illumination, shading, and transparency models,cle! This is because our perception of the third dimension is greatly improved by the reflection of light. In the case of a sphere, the different points on its surface do not reflect light in the same way if there are point sources of light. This means that the sphere must not be colored with a unif
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Ray-tracing, a light source along their paths until they reach the observer. However, this is a very wasteful approach in computer graphics, because only a few rays coming from a given source actually arrive at the observer (if they ever do). This is why the first algorithms involving ray-tracing carried out th
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