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Titlebook: Hypermedia Design; Proceedings of the I S. Fraïssé,F. Garzotto,M. Nanard Conference proceedings 1996 British Computer Society 1996 Multimed

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Multimedia Document System for Temporal and Spatial Structuringocuments. We have developed a multimedia system named MediaPreview which provides facilities for structuring and creating multimedia documents. In this paper, we present a document model which is adopted in MediaPreview. This model has been designed to realize spatial and temporal structuring for th
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The MAVIS Microcosm Extensions for Content Based Navigation and Retrievalin 90][Davis 92][Hill 93][Wilkins 93]. This system is a valuable tool for hypermedia research and also a versatile open hypermedia environment in which all documents are left in their native formats and all link information is held separately [Heath 92]. It is common knowledge that link authoring wi
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Building Hypertexts under the Influence of Topology Metricse, an author is responsible for creating information links and link anchors while also having to maintain an overall balanced hypertext document. Our work has addressed this aspect of the authoring problem by offering an author a menu of potential information links calculated by computing node-node
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Global and Local Hypermedia Design in the ,t linear order. It also limits the information to what can be presented with ink on paper, excluding audio, video, and animated graphics. Hypermedia technology offers new possibilities of content and organization to the author and navigation to the reader. With these new possibilities come new desig
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An Object-Oriented Model for Designing the Human-Computer Interface Of Hypermedia Applicationsept. We discuss ADVs in the context of an object-oriented hypermedia design method (OOHDM) showing how to specify the interface aspects of hypermedia objects including nodes, links and access structures such as indices and guided tours using high-level abstraction and composition mechanisms such as
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A Simulation-based Authoring System for Multimedia Demonstration Designcquire these skills is to observe the domain expert in action (task demonstartion)[Collins 87][Bovair 90], and to practice by carrying out tasks and/or problem solving [Lajoie 89]. Therefore, it is important that the learning environment be as close as possible to the real environment in which learn
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