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Titlebook: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities; 7th International Co Qin Gao,Jia Zhou Conference proceedi

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Mei Yang,Qin Gao,Qiang Liu, in cars, busses, and other vehicles; and stationary, for industrial, commercial, residential, and other building applications..Batteries are classified based on reversibility of a reaction, type of electrolyte (primary and secondary), principle of operation, and application. There are many differe
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ese two sensor nodes provide two solutions for integrating a sensor node with on-chip antenna(s). The first solution contains two on-chip antennas, one for Tx and one for Rx, in which Tx/Rx have separate antennas. The second solution is a one on-chip antenna solution, in which the on-chip antenna is
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Martin Burghart,Julie L. O’Sullivan,Robert Spang,Jan-Niklas Voigt-Antonsese two sensor nodes provide two solutions for integrating a sensor node with on-chip antenna(s). The first solution contains two on-chip antennas, one for Tx and one for Rx, in which Tx/Rx have separate antennas. The second solution is a one on-chip antenna solution, in which the on-chip antenna is
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Ran Chen,Jing Luo,Yan Luximonion finding, transient event (such as gunfire) detection andThis book presents all aspects of situational awareness using acoustic signals. It starts by presenting the science behind understanding and interpretation of sound signals. The book then goes on to provide various signal processing techniq
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The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeatedtal medium of play, as well as the implicit expectation of cognitive performance can create stressful experiences for them. To address this question, we have previously proposed an empirical framework, Affective Game Planning for Health Applications (AGPHA). Drawing on Lazarus’s Transactional Theory
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Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderlyting research on this topic mostly focuses on treatment efficacy rather than game usability, experience feedback, and the needs of the elderly when experiencing the games. To fill this knowledge gap, we designed a somatosensory interactive game focusing on lower extremity rehabilitation, explored th
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