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Titlebook: Handbook of Esports Medicine; Clinical Aspects of Lindsey Migliore,Caitlin McGee,Melita N. Moore Book 2021 The Editor(s) (if applicable) a

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The Psychology of Digital Games,game. Concerns of “electronic friendships,” “murder simulators,” and “addictive technology” remain just as prevalent today as they did when these concerns were first discussed in public discourse (Domahidi E, Breuer J, Kowert R, Festl R, Quandt T. Media Psychology 21(2):288–307, https://doi.org/10.1
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Narrow Band & Wide Band Processing Basics,e world’s first-ever game designed for entertainment purposes only, Tennis for Two..Since then, video games have exponentially evolved from their basement laboratory ancestral roots. Competitions, originally begun as a friendly split-screen match between friends or a quest for an arcade high score,
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A Concrete Experience: The Iraq Caseeptible to certain disorders. Unlike the upper extremity, lower extremity injuries in esports are less commonly the result of repetitive microtrauma and more commonly the result of prolonged and sustained seated positioning..Given that gamers are significantly more conscious of the importance of the
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