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Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Masaaki Kurosu,Ayako Hashizume,Pei-Luen Patrick Ra Conference proceedin

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发表于 2025-3-21 19:47:26 | 显示全部楼层 |阅读模式
书目名称HCI International 2023 – Late Breaking Papers
副标题25th International C
编辑Masaaki Kurosu,Ayako Hashizume,Pei-Luen Patrick Ra
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Masaaki Kurosu,Ayako Hashizume,Pei-Luen Patrick Ra Conference proceedin
描述.This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. ..For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”...These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning E
出版日期Conference proceedings 2023
关键词computer aided instruction; e-learning; computer vision; Human-Computer Interaction (HCI); machine learn
版次1
doihttps://doi.org/10.1007/978-3-031-48038-6
isbn_softcover978-3-031-48037-9
isbn_ebook978-3-031-48038-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Literature Review on Human-Automation Interaction: Relation Between Work from Home and Virtual Envired the practice of working from home. With the increasing preferences for remote work, the main purpose of this study is to analyze and find the relationship between two topics, “Work from Home” and “Virtual Environments” by performing a systematic literature review on the two topics. Metadata of th
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Gesture Hub Design: A Remote User Study Method for Evaluating the Quality of Experience in Mobile Ph manufacturers. Mobile phone-based gestures, distinguished by high cognitive load and metaphorical nature, contribute to a continuing divergence between the user‘s subjective perceptions and the designer‘s official definitions in the scope of gesture design and experience evaluation. Furthermore, th
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Enhancing the Natural Conversation Experience Through Conversation Analysis – A Design Method to ensure that the user experience is a satisfactory one. Embedding qualities of natural speech in the design output is considered one way to achieve this. Conversation Analysis (CA), the study of naturally-occurring talk and interaction, has been proposed as a useful tool in developing VUIs. Howev
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A Scoping Review of Mental Model Research in HCI from 2010 to 2021es, knowledge, and causal beliefs about the external reality, mediating how they describe, explain, and predict the world surrounding them. By understanding users’ mental models of a target system, designers can improve the learnability and usability of a system via a better interface. Although unde
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Kinesiological Study of Wushu Performancece data while the players performed five Wushu routines were captured and analyzed by applying the kinetics and kinematic analysis. This paper focused on a comparison of Wushu performance by a top player and an intermediate player..First, it can be considered that the results based on kinesiological
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The Role of Audio in Visual Perception of Qualityapproach to VQA does not accurately represent the typical multisensory everyday use of video content. Previous studies have highlighted that audio plays a role in shaping subjective video quality because audio provides cues for viewers to interpret the visual content. The literature on subjective VQ
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