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Titlebook: HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Inte; 24th International C Jessie Y. C. Che

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Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Fingopularized by HoloLens) for the purpose of moving AR objects in a scene, and that the thumb-orientation gesture is a potentially viable simplification of whole-hand orientation (with some caveats relating to ease of execution and detection).
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Textbook of Hyperbaric Medicine scores from a questionnaire on the sense of gait. The experimental results suggest that the proposed method is the most natural way to walk in the VR space compared to other methods. The results also indicated that the perception of space differed depending on the means of movement in the VR space, suggesting the need for further investigation.
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Ashwani K. Singal,Patrick S. Kamath latest technology and related applications that enable the development of metaverse. We also compare them with the proposed technical framework to determine the current gaps, which point out the direction for further research in the future.
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Effects of Virtual Space in Soccer Tactical Instruction evaluate the system’s effectiveness, we conducted a comparative experiment in which tactical instructions were given from three different perspectives: first-person view, bird’s-eye view, and third-person view. According to the experiment result, the proposed system improved the players’ tactical understanding and tactical performance.
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A Real Space Extension Approach Using a Turntable for Natural Walking in Virtual Reality scores from a questionnaire on the sense of gait. The experimental results suggest that the proposed method is the most natural way to walk in the VR space compared to other methods. The results also indicated that the perception of space differed depending on the means of movement in the VR space, suggesting the need for further investigation.
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The Natural Resources: Introductionf spacial exploration. This paper introduces Youkai, a framework that facilitates the process of unit testing Unity-based VR and AR applications. Results show that our method supports 6 degrees of freedom (DoF) scenarios; is capable of changing camera position and finding objects on the screen.
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