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Titlebook: HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction; 24th International C Masaaki Kurosu,Sakae Yamamoto,

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发表于 2025-3-28 15:46:38 | 显示全部楼层
AI-Based Emotion Recognition to Study Users’ Perception of Dark Patternsorrect pricing assumptions, thus misleading consumers. One of the goals of this work is to identify which dark patterns are most used in online travel agencies and once identified, they will be used to run scenarios that will simulate booking a vacation online. During the execution of the tests, use
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Defining an A/B Testing Process for Usability and User Experience Evaluation Through the Analysis of to identify what to improve in the selected version of a software to meet the users’ needs. Considering the above, this paper proposes a new A/B testing process that allows the evaluation of both usability and user experience attributes. For each of the A/B testing processes found in our literature
发表于 2025-3-29 01:34:32 | 显示全部楼层
Construction of an Instrument for the Quantitative Assessment of Experience in the Use of Conversatiy the elderly. Thus, this work contributes to filling this gap, providing as its main contribution an instrument that quantitatively measures the experience obtained by an older user when using a conversational agent. The application of a tool like this can decisively help design and evolve a voice
发表于 2025-3-29 05:09:35 | 显示全部楼层
Citrix Program Neighborhood - ICA-Client,design activities. Studies focusing on companies’ collaboration with universities and students primarily centres around how companies contribute to students’ learning of entrepreneurial skills and to the development of higher education curricula and its inclusion of entrepreneurial assets. Thus, the
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Research and Managerial Implications,are properly integrated. Such a holistic approach is important as new emerging technologies and experiences are being introduced and used frequently. The resulting multimodal experiences present new requirements and challenges which are not managed by existing HCI frameworks. Through a literature re
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https://doi.org/10.1007/978-3-322-82582-7e mechanism of teaching. Accurate teaching evaluation is an essential means to improve teaching quality. In view of the ineffectiveness and fuzziness of teaching evaluation caused by unknown attribution of teaching effect in the universities at present, this paper takes the sustainable development o
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Joachim Dahm,Rolfjosef Hamacherss to assess the design quality and enable course correction. However, there are only a few studies reported on suitability of prototyping methods for HCI design process in testing. Also, there is a dearth of literature on cognitive load (CL) based measurement for different prototyping methods. This
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Anwendungsbeispiele Futures und Options,evelopment history of tangible interaction design, discusses and defines the concept of tangible interaction design, and analyzes the concept development relationship of tangible interaction design. Methodology: Through literature research, this paper sorts out the development history of tangible in
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Wochentag eines beliebigen Datums,d the development of multiple solution concepts. The aim is to encourage more radical ideas to be put forward and for the resulting design concepts to be compared objectively using defined user requirements specification statements. The process consists of 6 stages including: identification of user
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