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Titlebook: HCI International 2021 - Posters; 23rd HCI Internation Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2021 Sprin

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楼主: Filament
发表于 2025-3-26 23:00:08 | 显示全部楼层
Where is the User in User-Centered Design?ite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?
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1865-0929 nal Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. .The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions..The posters presented in these three volumes are organ
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https://doi.org/10.1007/978-3-322-86846-6spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.
发表于 2025-3-27 23:11:18 | 显示全部楼层
Using Abstract Icon Systems in the Digital Divide Era: Are Users Icon Blind?spend a large amount of time looking through the textual content to find indications, submenus or links to navigate rather than exploiting the shorthand access provided through the abstract icon system. These ergonomic choices constitute an additional barrier to the use of these technologies by fragile users.
发表于 2025-3-28 02:30:07 | 显示全部楼层
Transform Motion Design into Ready-to-Go Assetsnd discuss commonly used approaches to solve these problems. We propose an approach to facilitate design-developer collaboration. The main idea of the approach is to create ready-to-go assets of motion design, which are targeted to the Android platform. Our approach extracts and decomposes Adobe Aft
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UX Design, Education, and Cognition: An Exploration of a Metacognitive Systematic Model of Digital In the other hand, most of the researchers about these subjects does not focus on metacognition approaches. So, in this paper we present an exploratory study that covered the development of a metacognitive virtual learning tool that centralizes the student’s cognition and learning structure as an obj
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Software Developers Are People, Too: Using Participatory Research in the Tech IndustryIt must be emphasized that whether working with remote communities in far-flung corners of the world or sitting in a room full of software developers, the concept remains the same: it is all about the users. Ethnographic researchers may not live with software developers but are getting increasingly
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