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发表于 2025-3-21 19:08:22 | 显示全部楼层 |阅读模式
书目名称Graphical Simulation of Deformable Models
编辑Jianping Cai,Feng Lin,Hock Soon Seah
视频video
图书封面Titlebook: ;
出版日期Book 2016
版次1
doihttps://doi.org/10.1007/978-3-319-51031-6
isbn_softcover978-3-319-84549-4
isbn_ebook978-3-319-51031-6
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https://doi.org/10.1007/978-1-4842-7113-1In this chapter, we provide fundamental theories on continuum-based deformable models, including elasticity theory, finite element discretization, dynamics equations of motion and numerical integration schemes.
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Mesh Representation of Deformable Models,ich fills an object domain with a uniformly sized tetrahedral mesh. This algorithm generates tetrahedra from a small set of precomputed stencils. A variant of the algorithm creates a mesh with internal grading. That is, on the boundary where high resolution is desired, the tetrahedra elements are fi
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Skeletal Animation with Anisotropic Materials, skinning techniques suffer from obvious volume distortion artifact, and they cannot produce secondary dynamic motions, such as . effects. .-. with FEM models has high computational cost that restricts its practical applications. To solve these problems, we introduce a strain-based . (PBD) framework
发表于 2025-3-23 08:19:48 | 显示全部楼层
Discussions and Conclusions,s field. This book presents our research on dynamics simulation of deformable models applied in computer graphics field. Both geometrically-based and physically-based approaches have been studied in our work. We focus on deformable objects of anisotropic materials, which are less exploited than thos
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