书目名称 | Global Game Industries and Cultural Policy |
编辑 | Anthony Fung |
视频video | |
概述 | Offers a theoretical inquiry and critique of the global gaming industry.Unique in its focus on the Asian market and its comparison to other game industries around the world.Maps a global picture of ga |
丛书名称 | Palgrave Global Media Policy and Business |
图书封面 |  |
描述 | This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. . |
出版日期 | Book 2016 |
关键词 | Games; mobile phones; youths; Asian market; cultural industries; global markets |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-40760-9 |
isbn_softcover | 978-3-319-82175-7 |
isbn_ebook | 978-3-319-40760-9Series ISSN 2634-6192 Series E-ISSN 2634-6206 |
issn_series | 2634-6192 |
copyright | The Editor(s) (if applicable) and The Author(s) 2016 |