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Titlebook: Global Game Industries and Cultural Policy; Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone

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发表于 2025-3-21 16:16:25 | 显示全部楼层 |阅读模式
书目名称Global Game Industries and Cultural Policy
编辑Anthony Fung
视频video
概述Offers a theoretical inquiry and critique of the global gaming industry.Unique in its focus on the Asian market and its comparison to other game industries around the world.Maps a global picture of ga
丛书名称Palgrave Global Media Policy and Business
图书封面Titlebook: Global Game Industries and Cultural Policy;  Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone
描述This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. .
出版日期Book 2016
关键词Games; mobile phones; youths; Asian market; cultural industries; global markets
版次1
doihttps://doi.org/10.1007/978-3-319-40760-9
isbn_softcover978-3-319-82175-7
isbn_ebook978-3-319-40760-9Series ISSN 2634-6192 Series E-ISSN 2634-6206
issn_series 2634-6192
copyrightThe Editor(s) (if applicable) and The Author(s) 2016
The information of publication is updating

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发表于 2025-3-22 00:12:57 | 显示全部楼层
https://doi.org/10.1007/978-3-319-40760-9Games; mobile phones; youths; Asian market; cultural industries; global markets
发表于 2025-3-22 04:20:45 | 显示全部楼层
978-3-319-82175-7The Editor(s) (if applicable) and The Author(s) 2016
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Creative Industry and Cultural Policy in Asia Reconsideredeo-liberal global policy with the formation of collaborative consortiums or communities that project and mold their creative industries in certain directions. Despite this, there are cases in which some creative industries can work relatively autonomous outside these kinds of hegemonic controls.
发表于 2025-3-23 03:25:36 | 显示全部楼层
Creative Industries and Cool Japan or what Iwabuchi calls brand nationalism. In the wake of strong competition from Korea and China, the author critically evaluates brand nationalism, which is an attempt for the sake of national interest to drive and promote Japanese cultural products.
发表于 2025-3-23 07:48:27 | 显示全部楼层
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