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Titlebook: Getting Rid of Cybersickness; In Virtual Reality, Andras Kemeny,Jean-Rémy Chardonnet,Florent Colombe Book 2020 The Editor(s) (if applicabl

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Self-motion Perception and Cybersickness,dge of motion perception, carried out by our visual systems and vestibular as well as kinesthetic organs. Vection and optic flow give elementary sensations of motion, but a partial or incorrect integration of all the necessary sensorial information gives rise to motion sickness. The main theories ex
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Applications, to cybersickness, unfortunately. The use of these techniques, which mostly emerged with the advent of 3D rendering techniques, concern driving or flight simulators for engineering design, manufacturing, and, since the 1980s gaming, using simulators or gaming now converge in hardware and software te
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https://doi.org/10.1007/978-3-662-37889-2of the affordable Oculus VR Head-Mounted Displays (HMD). This chapter discusses not only the various ways to define VR, providing an overview and insight but also the caveats of using virtual, augmented, and mixed reality. The recent sanitary conditions have proved to be one of the difficulties that
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https://doi.org/10.1007/978-3-662-36947-0dge of motion perception, carried out by our visual systems and vestibular as well as kinesthetic organs. Vection and optic flow give elementary sensations of motion, but a partial or incorrect integration of all the necessary sensorial information gives rise to motion sickness. The main theories ex
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Grundlagen der Betriebswirtschaftslehreal systems, such as image resolution, brightness, contrast, and frequency, have a substantial impact on immersion, and display latency may induce severe cybersickness. A brief history of HMDs illustrates the evolution of virtual visualization systems, which are currently experiencing a renewed inter
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https://doi.org/10.1007/978-3-663-00142-3irtual screen distances in function of the used virtual world characteristics or appropriate light field technologies when the rendered objects are at distances which enact contradictory accommodation or vergence actions. However, a more difficult issue is navigation in the virtual world, when the u
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(Nietzsche), die Genealogie, die Biographie, to cybersickness, unfortunately. The use of these techniques, which mostly emerged with the advent of 3D rendering techniques, concern driving or flight simulators for engineering design, manufacturing, and, since the 1980s gaming, using simulators or gaming now converge in hardware and software te
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