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Titlebook: Gesture-Based Human-Computer Interaction and Simulation; 7th International Ge Miguel Sales Dias,Sylvie Gibet,Rafael Bastos Conference proce

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A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures sign language gesture sequences. A qualitative and quantitative comparison of styled gesture sequences is made. This comparison leads to the identification of temporal, spatial, and stuctural processes that are described in a theoritical model of sign language phonology. Insights raised by this stu
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Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs a methodology based on belief functions for fusing extracted manual and non-manual features in a sequential two-step approach. The belief functions based on the likelihoods of the hidden Markov models are used to decide whether there is an uncertainty in the decision of the first step and also to i
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Gesture Modelling for Linguistic Purposesramework. 3D gesture modelling offers a precise annotation and representation of linguistic constructs and can become an entry mechanism for sign languages. This paper presents the requirements to build an input method editor for sign languages and the initial experiments using signing avatars input
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Implementing Distinctive Behavior for Conversational Agentsor profiles and then leave to the system the task of animating the agents. Our approach is to manipulate the behavior tendency of the agents depending on their communicative intention and emotional state. In this paper we define the concepts of . and .. The Baseline of an agent is defined as a set o
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Using Hand Gesture and Speech in a Multimodal Augmented Reality Environmentgmented Reality aimed to aid the tasks of interior architects and designers. This approach intends to be an alternative to traditional techniques. The main benefit of using a multimodal based augmented reality system is the provision of a more transparent, flexible, efficient and expressive means of
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A Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures evaluations with high ecological validity. Initial steps deal with real-time tracking and processing of manual gestures. Motion data is stereoscopically rendered in immersive virtual environments with varying spatial and representational configurations. Besides flexibility, the most important aspec
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0302-9743 and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based
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