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Titlebook: Gesture and Sign Languages in Human-Computer Interaction; International Gestur Ipke Wachsmuth,Timo Sowa Conference proceedings 2002 Springe

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,Sicherung von Geländesprüngen,ion system. Lifelike movement is achieved by combining a simple control model of hand movement with inverse kinematic calculations for placement of the arms. The realism can be further enhanced by mixing the synthesized animation with motion capture data for the spine and neck, to add natural “ambie
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Geotechnik - Tunnelbau und Tunnelmechaniksented in memory or created anew, how arbitrary or motivated it is, and what type of meaning it conveys. According to the second parameter, gestures are distinguished into codified gestures, ones represented in memory, and creative gestures, ones created on the spot by applying a set of generative r
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https://doi.org/10.1007/978-3-642-58851-8he daily content of the forecast is created by semi-automatic conversion of a written weather forecast into sign language. All signs needed for weather forecasts were separately recorded by way of motion capturing. The sign language forecast is displayed on a computer by and animating fluently blend
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,Ausführung geotechnischer Untersuchungen, paper we briefly explain some crucial elements used to analyse any Sign Language (SL), especially transfer operations, which appear to make up the core of a spatial grammar. Then we present examples taken from our video database of deaf native speakers engaged in narrative activities. Finally we di
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Entstehung der Gesteine und des Bodens,SL words and NMS’s. We specify characteristics of sIGNDEX in detail. We have also made a linguistic corpus that contains 100 JSL utterances. We show how sIGNDEX successfully describes not only manual signs but also NMS’s that appear in the corpus. Using the results of the descriptions, we conducted
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A Natural Interface to a Virtual Environment through Computer Vision-Estimated Pointing Gesturesthe arm during pointing and monocular computer vision. The latter is used to extract the 2D position of the user’s hand and map it into 3D. Off-line tests show promising results with an average errors of 8. when pointing at a screen 2. away.
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