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Titlebook: Geometric and Discrete Path Planning for Interactive Virtual Worlds; Marcelo Kallmann,Mubbasir Kapadia Book 2016 Springer Nature Switzerla

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楼主: GLOAT
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The Case of the Three Numeraires, there are methods that do not rely on pre-computed representations, often called . methods, the vast majority of path planning algorithms for navigation applications first build a graph representation of the environment to then rely on a discrete graph search algorithm to answer path queries.
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Major Debates in Economic Developmentnal challenges. Of particular im– portance are planning techniques that are able to generate solutions with strict time constraints in large and complex problem domains. While the presentation is focused on describing the work of the authors on these areas, broad discussions on the state of the art are also included.
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Basic Approaches for World Representation there are methods that do not rely on pre-computed representations, often called . methods, the vast majority of path planning algorithms for navigation applications first build a graph representation of the environment to then rely on a discrete graph search algorithm to answer path queries.
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Extending Basic Search Techniquesnal challenges. Of particular im– portance are planning techniques that are able to generate solutions with strict time constraints in large and complex problem domains. While the presentation is focused on describing the work of the authors on these areas, broad discussions on the state of the art are also included.
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International Debts: a Crisis for Whom?ough the shortest paths computed in them will often not be the shortest path in the corresponding Euclidean plane. The problem of finding Euclidean shortest paths is a classical problem in computational geometry and this chapter reviews the main approaches for solving it.
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