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Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR

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发表于 2025-3-21 20:03:13 | 显示全部楼层 |阅读模式
书目名称Geogames and Geoplay
副标题Game-based Approache
编辑Ola Ahlqvist,Christoph Schlieder
视频video
概述The book is a first of its kind - no book on geographic games is available, a fact which is explained by the novelty of the research field.A reference accessible to researchers and practitioners inter
丛书名称Advances in Geographic Information Science
图书封面Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR
描述This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis..Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. .Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.. .
出版日期Book 2018
关键词AR Games; GIS Games; Game Mechanics; Geodesign; Geogames; Geoplay; Spatial Gamification; VGI; location-based
版次1
doihttps://doi.org/10.1007/978-3-319-22774-0
isbn_softcover978-3-319-79423-5
isbn_ebook978-3-319-22774-0Series ISSN 1867-2434 Series E-ISSN 1867-2442
issn_series 1867-2434
copyrightSpringer International Publishing Switzerland 2018
The information of publication is updating

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Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinkinenge”. NSF argued in this report that the heavy investment and focus on Cyberinfrastructures must be complemented by a parallel investment in Cyberlearning, “…learning that is mediated by networked computing and communications technologies.” (Borgman et al. 2008). The rationale was that information
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OriGami: A Mobile Geogame for Spatial Literacy,nding from STEM to social sciences and arts. Spatial literacy is central in primary and secondary school curricula in many countries, and not only possesses the potentials of individual success but also fosters the importance of spatial information use in society. There is wide agreement on the tran
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Addressing Uneven Participation Patterns in VGI Through Gamification Mechanisms,that arise with patterns of participation. More specifically, three issues are identified: (1) high productive contributors show little commitment to return and update geographic features they created, (2) the gap between the accumulated percentage of created features and the accumulated percentage
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The Design and Play of Geogames as Place-Based Education,places to facilitate playful and interactive experiences. At a basic level, we can think of a mobile application’s ability to locate where you are (via GPS, QR codes, Bluetooth beacons, image recognition, etc.) and use that information to direct you towards specific objects or locations within a pla
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