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Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis

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楼主: 神像之光环
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Beyond the Casual: Situating Ambient and Cultural Playersion in the PSP game was so deep that he mistook the quake’s vibrations for the monster’s movements within his game. In the moments after he realised the horror of real life events, he desperately tried to contact friends and family, but to no avail. In the days after 3.11, and as multiple and con
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https://doi.org/10.1007/978-3-8350-9262-4se that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
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Social Media, Facebook Games, and Fantasy Sportse that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
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https://doi.org/10.1007/978-3-030-88265-5al, economic, and transnational flows, the collective gaming habits, attitudes, and uptake within one’s cultural milieu, and more narrowly upon one’s individual game experiences and preferences within these contexts.
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The Histories of Mobile Media and Mobile Gaming Web-capable smartphones are rapidly becoming ubiquitous, and together with app-based media ecologies and the uptake of gamification strategies by businesses and developers, mobile games are now increasingly infused into our mundane day-to-day media and communication practices.
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