书目名称 | Gaming Lives in the Twenty-First Century |
副标题 | Literate Connections |
编辑 | Cynthia L. Selfe (Humanities Distinguished Profess |
视频video | http://file.papertrans.cn/381/380592/380592.mp4 |
图书封面 |  |
描述 | This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
出版日期 | Book 2007 |
关键词 | Computer; environment; Gaming; gender; Generation; identity; learning; Nation; technology; time; video |
版次 | 1 |
doi | https://doi.org/10.1057/9780230601765 |
isbn_softcover | 978-1-4039-7220-0 |
isbn_ebook | 978-0-230-60176-5 |
copyright | Palgrave Macmillan, a division of Nature America Inc. 2007 |