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Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūratė Banytė,Elena Vitkauskaitė Book 2021 Springer Nature Swi

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书目名称Gamification and Consumer Engagement
副标题Creating Value in Co
编辑Rimantas Gatautis,Jūratė Banytė,Elena Vitkauskaitė
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概述Conceptualizes shared value, consumer engagement, and gamification theoretically.Presents a research methodology to study the effects of gamification on consumer engagement.Demonstrates the model empi
丛书名称Progress in IS
图书封面Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūratė Banytė,Elena Vitkauskaitė Book 2021 Springer Nature Swi
描述.In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. .This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.. .
出版日期Book 2021
关键词Marketing and gamification; CRM strategies; Creating shared value; Identifying customer engagement; Perc
版次1
doihttps://doi.org/10.1007/978-3-030-54205-4
isbn_softcover978-3-030-54207-8
isbn_ebook978-3-030-54205-4Series ISSN 2196-8705 Series E-ISSN 2196-8713
issn_series 2196-8705
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

书目名称Gamification and Consumer Engagement影响因子(影响力)




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书目名称Gamification and Consumer Engagement网络公开度学科排名




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书目名称Gamification and Consumer Engagement被引频次学科排名




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Analytical Reaction Gas Chromatographythrough different research methods (qualitative and quantitative) and different data sources (content analysis of gamification cases online, representatives of organisations employing gamification, experts of gamification, consumers engaged in gamification) was applied for empirical testing of the m
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Analysis of Sedimentary Structures,for gamification of activities of companies and find out what value for company is created by consumers engaged through gamification in value co-creation. The aim of the quantitative research was to reveal how consumers engage in company/brand value co-creation through gamified activities and what c
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https://doi.org/10.1007/978-3-030-54205-4Marketing and gamification; CRM strategies; Creating shared value; Identifying customer engagement; Perc
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Gamification and Consumer Engagement978-3-030-54205-4Series ISSN 2196-8705 Series E-ISSN 2196-8713
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,The Φ and Ψ Angles of Proteins,t of value are analysed; mechanism of the shared value creation is explained, providing principles of value co-creation; and dimensions of shared value from two different perspectives—the customer and the company—are identified.
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