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Titlebook: Gamification Design for Educational Contexts; Theoretical and Prac Armando Toda,Alexandra I. Cristea,Seiji Isotani Book 2023 The Editor(s)

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发表于 2025-3-21 16:18:41 | 显示全部楼层 |阅读模式
书目名称Gamification Design for Educational Contexts
副标题Theoretical and Prac
编辑Armando Toda,Alexandra I. Cristea,Seiji Isotani
视频videohttp://file.papertrans.cn/381/380580/380580.mp4
概述Updated state-of-the-art on the current state of gamification design.New approach to gamify learning environments that can be used with any educational theory.New approach to use data-driven algorithm
图书封面Titlebook: Gamification Design for Educational Contexts; Theoretical and Prac Armando Toda,Alexandra I. Cristea,Seiji Isotani Book 2023 The Editor(s)
描述Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The book is divided into 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for the education domain, possible negative effects if gamification design is neglected, and aspects that are still not encompassed by this field. Following, part 2 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in th
出版日期Book 2023
关键词gamification; data-driven; design; education; education; literature review; evaluation; framework; data mini
版次1
doihttps://doi.org/10.1007/978-3-031-31949-5
isbn_softcover978-3-031-31948-8
isbn_ebook978-3-031-31949-5
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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发表于 2025-3-21 21:30:53 | 显示全部楼层
Electron spin resonance spectroscopy,ts adoption, based on literature focused on teaching. Following, we discuss some negative effects that can occur to students and why they might occur. Finally, we discuss possible ways to help us understand when to gamify and how to mitigate those effects, focusing on the educational environment actors’ needs and welfare.
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The Dark Aspects of Gamification in Educationts adoption, based on literature focused on teaching. Following, we discuss some negative effects that can occur to students and why they might occur. Finally, we discuss possible ways to help us understand when to gamify and how to mitigate those effects, focusing on the educational environment actors’ needs and welfare.
发表于 2025-3-22 14:36:49 | 显示全部楼层
Evaluation of TGEEE by Education Professionalsresent the evaluation of the classification following the same methods used in the first study. Our results present that, overall, the taxonomy had a positive evaluation on its completeness, descriptions, and examples that were provided.
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https://doi.org/10.1007/978-1-4615-6443-0ttings, explain its difference from mainstream gamification, as well as its importance. We proceed by presenting some of the most recent existing models supporting it. Finally, we present take-home messages for practitioners, as well as guide them on how to best use this book.
发表于 2025-3-23 04:51:20 | 显示全部楼层
Calibration in Analytical Chemistry, and guideline, as well as their specificities of use. In addition, we bring the concept of gamification as experience, which is a recent focus of research in the literature and a likely path for the future.
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