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Titlebook: Games for Training, Education, Health and Sports; 4th International Co Stefan Göbel,Josef Wiemeyer Conference proceedings 2014 Springer Int

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Empirical-Based Parasitic Extractor, on motivational aspects and to combine this with a variable learning content. Therefore, a web based authoring tool has been created that allows for the integration of arbitrary quizzes into the game. This frees teachers from hassling with game design details. At the same time, it offers players th
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Analog Integrated-Circuit Blocks,s of adaptive educational games, they mostly only base the adaptation on the performance of the player, and only adapt the difficulty level or the learning content of the game. In this paper, we propose a model for a richer dynamic adaptation, in which several aspects are taken into account for prov
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Göran Jerke,Jens Lienig,Jan B. Freueryers of either (or both) digital and other kinds of games. Thus, university lecturers (and school teachers as well) regularly face the challenge of competing with games and other entertainment content about their students’ attention, often even during class. In this paper, we propose a concept for t
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Optimal Gain Overdesign in Analog Filtersss of motor abilities. The psychosocial implications caused by changes in performance of the activities of daily living have to be considered in modern rehabilitation processes since they do influence the potential outcome. From the perspective of traditional rehabilitation it is difficult to direct
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Andrzej T. Rosinski,Alain Vachouxptive serious games seek to provide the patients with an individualized rehabilitation environment that meets their training needs. In this paper, a dynamic difficulty adaptation (DDA) technique is suggested. This technique focuses on the online adaptation of the game difficulty by taking into accou
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Approximations and Filter Circuits,Health. The purpose is to monitor and control the heart rate (HR) as an individual indicator of optimal training load. In the context of the Serious Game “LetterBird”, developed by KOM, a playful and yet effective physical training can be realized. In this game the flight of a pidgeon is controlled
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