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Titlebook: Games for Health; Proceedings of the 3 Ben Schouten,Stephen Fedtke,Alex Gekker Conference proceedings 2013 Springer Fachmedien Wiesbaden Gm

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楼主: Orthosis
发表于 2025-3-23 10:48:42 | 显示全部楼层
‘What Remains?’: A Persuasive Story Telling Gameof the patient using pictorial game-elements and is based on co-creation principles involving the patient, the patient’s family-members, and a caregiver. “What Remains” consists of three interactive consecutive phases. In the first phase, family members of the patient collect pictures which are expe
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A serious game to improve situation awareness in laparoscopic surgery The adaptive coupling between humans and their environment, based on the perception and comprehension of signs and signals when performing a complex task, is referred to as situation awareness (SA). To date, no off-site training methods are offered to improve SA in surgical trainees. To aid the imp
发表于 2025-3-23 23:56:04 | 显示全部楼层
Patient follow-up using Serious Games. A feasibility study on low back pain patients.ion exercises in order to avoid chronic disorder. At the beginning these exercises are performed with physiotherapists during rehabilitation. A major part of the treatment need to be performed at home by the patient himself. Serious Games (SG) could be used to increase patients’ motivation and to be
发表于 2025-3-24 05:50:30 | 显示全部楼层
Designing Kinect games to train motor skills for mixed ability playerspalsy, need to undergo long bouts of physical therapy. This can often be considered boring, to the detriment of the efficacy of the therapy. One way to improve the engagement of physical therapy is to embed it into a video game, e.g. with the aid of Kinect. However, very little is known scientifical
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Eli D. Ehrenpreis MD,Eli D. Ehrenpreis MDetworked services. The benefits will include personalization, integration with health administration systems, and importantly, the ability control access and therefore the adoption of pay-per-use revenue models, and ultimately the preservation of value.
发表于 2025-3-24 22:53:46 | 显示全部楼层
Questioni Di Analisi Funzionale,y, the stories are used by the family members of the patient for remembrance purposes. The present paper describes the “What Remains” prototype, its design process and its evaluation from the perspective of the Persuasive Game Design model.
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