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Titlebook: Games and Narrative: Theory and Practice; Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

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楼主: 纪念性
发表于 2025-3-26 22:47:14 | 显示全部楼层
https://doi.org/10.1007/978-3-658-43453-3ores the key learnings of branching dialogue systems and how they can be applied to linear, large-scale video game stories in a way that is efficient, cost-effective, and which does not require the inclusion of a choice-based dialogue interface.
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Charles V. Sanders Jr.,A. C. Lewisat were previously carried out, the authors tried to answer the question of why natively Turkish values, themes, and topics are not utilized in the digital games that were developed in Turkey. Suggestions have been put forward to move the Turkish gaming sector in a positive trajectory.
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https://doi.org/10.1007/978-3-319-50391-2plementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.
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Narrative Design in Turkish Video Games: History and Comparisonat were previously carried out, the authors tried to answer the question of why natively Turkish values, themes, and topics are not utilized in the digital games that were developed in Turkey. Suggestions have been put forward to move the Turkish gaming sector in a positive trajectory.
发表于 2025-3-28 05:13:20 | 显示全部楼层
Ethics of Interactive Storytellingplementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.
发表于 2025-3-28 06:44:04 | 显示全部楼层
Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, ative effects on all three key RCR learning outcomes. Our results highlight that utilizing a choice-based interactive storytelling game is a uniquely effective way to holistically address RCR learning outcomes that drive ethical research behaviors.
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A Shared Vocabulary for Interactive Digital Narrative (IDN): An Encyclopedia Projecteps towards the development of a shared vocabulary in the form of an online encyclopedia, taking inspiration from the Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy. This work is developed in the INDCOR EU COST action, a network currently encompassing more than 160 members from 37 countries.
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