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Titlebook: Games and Learning Alliance; 6th International Co João Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat

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发表于 2025-3-21 19:50:49 | 显示全部楼层 |阅读模式
书目名称Games and Learning Alliance
副标题6th International Co
编辑João Dias,Pedro A. Santos,Remco C. Veltkamp
视频video
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Games and Learning Alliance; 6th International Co João Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat
描述.This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017... ..The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts..
出版日期Conference proceedings 2017
关键词augmented reality; collaborative learning; designing software; educational games; e-learning; HCI; interac
版次1
doihttps://doi.org/10.1007/978-3-319-71940-5
isbn_softcover978-3-319-71939-9
isbn_ebook978-3-319-71940-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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https://doi.org/10.1007/978-981-99-4977-9ogy provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
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Iteratively Calculated Eigenvalues,t about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.
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https://doi.org/10.1007/978-3-030-53759-3ts, collected by learning diaries, a questionnaire and results of the final test, confirm the type dependence of learning experiences created by these tools. Further, it acknowledges mostly the maturity of the used question-based learning app, but reveals current limitations of both, the quiz app and the didactical context.
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Problems with Lack of Compactness, gamified massive online open courses, designed according to the principles of flow and persuasion. Our findings are the basis of our experiment and a contribution to the development of a new theoretical design for gamification.
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Building a Game to Build Competenciest about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.
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A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Synd low-fidelity prototypes. Finally, we designed and developed ., a videogame based on the Troncoso’s method for literacy, wherein children use their fingers to draw around pictograms and words on a screen. Finally, we present a usability evaluation of . to show the potential for supporting children with DS.
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