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Titlebook: Games and Learning Alliance; 5th International Co Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Conference proceedings 2016 Springer Interna

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书目名称Games and Learning Alliance
副标题5th International Co
编辑Rosa Bottino,Johan Jeuring,Remco C. Veltkamp
视频video
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Games and Learning Alliance; 5th International Co Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Conference proceedings 2016 Springer Interna
描述.This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016...The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games..
出版日期Conference proceedings 2016
关键词collaborative learning; designing software; e-learning; HCI; serious games; augmented reality; authoring t
版次1
doihttps://doi.org/10.1007/978-3-319-50182-6
isbn_softcover978-3-319-50181-9
isbn_ebook978-3-319-50182-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2016
The information of publication is updating

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978-3-319-50181-9Springer International Publishing AG 2016
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Rosa Bottino,Johan Jeuring,Remco C. VeltkampIncludes supplementary material:
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https://doi.org/10.1007/978-1-4612-2994-0rue for all forms of education, it is particularly vital for business education curricula, and here it is sorely lacking. The main problem is that teachers lack the methods to teach sustainability competences. Gaming is proposed as a suitable method, as it involves action, direct feedback and high m
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An Introduction to the Langlands Programsibilities to foster learning in this area. However, evidences suggest that these potentialities have not been fully leveraged yet. In particular, it is challenging to design games representing the different domains (ecology, economics, politics, and culture) and social structures (individuals, fami
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Group Structure: The Other Groups,cuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river a
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