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Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich Söbke Conference proceedings 2019 Springer Nature S

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Dungeons and Dragons as a Tool for Developing Student Self-reflection Skillsame master who leads the players through a pre-developed story, the basis of the mechanics provides some similarities to a facilitator leading learners through an assignment. In this paper, the authors present a playful example of how roleplaying games can be used to facilitate student self-reflecti
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A Serious Game for Training Verbal Resilience to Doorstep Scamsining application. To evaluate the prototype a focus group was organized, consisting of potential end users. The outcomes were mainly positive and the provided feedback will be incorporated into the final version.
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Games and Learning Alliance978-3-030-11548-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Conference proceedings 2019in December 2018..The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches..
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