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Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu

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D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management,e serious multiplayer game “D-CITE” (.ecisions based on .ollaborative .nteractions in .ams) was developed to specifically analyze underlying factors that drive decision-making processes in an airport management environment. The aim of this paper is to illustrate the main ideas of D-CITE as well as to discuss the aspect of collaborative learning.
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Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Cosign process and outcomes of the game design from the perspective of social participation and the 4C competencies deployed in the game design process: communication, collaboration, creativity and critical thinking.
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A Comparison of Methodological Frameworks for Digital Learning Game Design,ost the choice of a methodological framework, and . the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.
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Social Practices for Social Driven Conversations in Serious Games,the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
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Immersive Technologies and Natural Interaction to Improve Serious Games Engagement,ctive of evaluating its use as a platform for Serious Games through a series of experiments whose results are presented and discussed. Initial findings suggest that the introduced technological setup offers high level of engagement and facilitate the achievement of the flow state.
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Voluntary Play in Serious Games,ing in a serious game. The results of 19 participants, randomly assigned to voluntary and mandatory gameplay, are analyzed to identify possible differences. The findings of this study suggest that, contrary to the opinion of many game designers, being required to play a serious game does not necessarily take the fun out of the game.
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