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Titlebook: GameMaker Fundamentals; Learn GML Programmin Ben Tyers Book 2023 Ben Tyers 2023 GameMaker.GML.Sprites.GUI.Sounds

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楼主: Enclosure
发表于 2025-3-26 21:41:51 | 显示全部楼层
Collisions,Collisions are when two instances collide (actually their mask or bounding box). When these collisions happen, you can execute code.
发表于 2025-3-27 04:28:33 | 显示全部楼层
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Backgrounds,Most of your rooms will have some sort of background, whether it’s a solid color, a moving background, or a more complex parallax effect.
发表于 2025-3-27 12:02:50 | 显示全部楼层
Sounds,Sounds and music within a game are very important. Using the right style of music and sound effects can alter how the player perceives the game.
发表于 2025-3-27 14:01:07 | 显示全部楼层
Splash Screens and Menu,A splash screen is typically shown when a game starts. It is a great time to show off your logo and set up variables needed for the game. This room is an ideal place to load any saved game data, such as highscores.
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AI,Most games will have an enemy that exhibits some basic AI (Artificial Intelligence). This chapter serves as an introduction to some basic AI.
发表于 2025-3-28 06:10:51 | 显示全部楼层
INI Files,If you have a game that people will play for a few minutes at a time, you will want to save certain data so that they can continue the next time they play. Things you will want to save may include
发表于 2025-3-28 09:52:03 | 显示全部楼层
Effects,Graphical effects are important in most games. Whether it‘s just a little sparkle effect or an explosion. Graphical effects can be done using sprites, built-in effects, or the Effects layers. The built-in effects allow for quick prototyping of a game, and can even be used in a finished project. Some examples would be
发表于 2025-3-28 11:03:27 | 显示全部楼层
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