找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Game User Experience And Player-Centered Design; Barbaros Bostan Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusiv

[复制链接]
查看: 50446|回复: 54
发表于 2025-3-21 16:43:31 | 显示全部楼层 |阅读模式
书目名称Game User Experience And Player-Centered Design
编辑Barbaros Bostan
视频videohttp://file.papertrans.cn/381/380515/380515.mp4
概述Coverage of the basic components of game user experience and player psychology.Analysis of the impact of game user experience on game development cycles and game design.Evolution of game user experien
丛书名称International Series on Computer, Entertainment and Media Technology
图书封面Titlebook: Game User Experience And Player-Centered Design;  Barbaros Bostan Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述.This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR..The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others..
出版日期Book 2020
关键词Computer games; User experience; Gamer user experience; Player experience; Player-centered design; Game u
版次1
doihttps://doi.org/10.1007/978-3-030-37643-7
isbn_softcover978-3-030-37645-1
isbn_ebook978-3-030-37643-7Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

书目名称Game User Experience And Player-Centered Design影响因子(影响力)




书目名称Game User Experience And Player-Centered Design影响因子(影响力)学科排名




书目名称Game User Experience And Player-Centered Design网络公开度




书目名称Game User Experience And Player-Centered Design网络公开度学科排名




书目名称Game User Experience And Player-Centered Design被引频次




书目名称Game User Experience And Player-Centered Design被引频次学科排名




书目名称Game User Experience And Player-Centered Design年度引用




书目名称Game User Experience And Player-Centered Design年度引用学科排名




书目名称Game User Experience And Player-Centered Design读者反馈




书目名称Game User Experience And Player-Centered Design读者反馈学科排名




单选投票, 共有 1 人参与投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 23:56:16 | 显示全部楼层
Barbaros BostanCoverage of the basic components of game user experience and player psychology.Analysis of the impact of game user experience on game development cycles and game design.Evolution of game user experien
发表于 2025-3-22 04:11:07 | 显示全部楼层
发表于 2025-3-22 06:49:53 | 显示全部楼层
发表于 2025-3-22 12:02:13 | 显示全部楼层
978-3-030-37645-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
发表于 2025-3-22 13:50:47 | 显示全部楼层
Game User Experience And Player-Centered Design978-3-030-37643-7Series ISSN 2364-947X Series E-ISSN 2364-9488
发表于 2025-3-22 17:13:48 | 显示全部楼层
W. Steggemann,C. Krabbe-Steggemanntion in working memory (WM) and prefrontal activity. Here we compared event-related potentials (ERP) of excessive video game players (EVGPs) and non-players during N-back task. We hypothesized that increasing WM-load during the N-back task (e.g., 2-Back vs 3-Back) will lead to decreased P300 amplitu
发表于 2025-3-23 00:06:25 | 显示全部楼层
发表于 2025-3-23 03:20:16 | 显示全部楼层
发表于 2025-3-23 07:52:44 | 显示全部楼层
Ambulanzmanual Pädiatrie von A-Zunded virtual space that is separated from the real. Moreover, most games contain artificial conflicts and actions that have no effect on the real life. Availability of digital games on a broad range of devices (i.e., desktop, mobile, VR) also makes them an easily accessible tool for escapism in dai
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-8-24 16:51
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表