书目名称 | Game User Experience And Player-Centered Design |
编辑 | Barbaros Bostan |
视频video | http://file.papertrans.cn/381/380515/380515.mp4 |
概述 | Coverage of the basic components of game user experience and player psychology.Analysis of the impact of game user experience on game development cycles and game design.Evolution of game user experien |
丛书名称 | International Series on Computer, Entertainment and Media Technology |
图书封面 |  |
描述 | .This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR..The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.. |
出版日期 | Book 2020 |
关键词 | Computer games; User experience; Gamer user experience; Player experience; Player-centered design; Game u |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-030-37643-7 |
isbn_softcover | 978-3-030-37645-1 |
isbn_ebook | 978-3-030-37643-7Series ISSN 2364-947X Series E-ISSN 2364-9488 |
issn_series | 2364-947X |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |